5/7/2023 0 Comments Crazy hedgy update![]() ![]() While the game does add some more variety in later stages, for the most part Crazy Hedgy just doesn’t have the depth, style or personality to match its one refined mechanic. The mechanic really does calibrate flawlessly and shows a way for a game to rely on this feature of the device heavily over the touch screen. Many people have rated the game well based on its fantastic use of the accelerometer and that praise is most certainly deserved. That would have been fine if fighting enemies was something I was rarely forced to do- instead though, the game seemed insistent on making me do it on almost every single segment of each level and even forcing me into clumsy boss fights. How Crazy Hedgy deals with enemies might be the only way it’s actually similar to Sonic the Hedgehog in that in both games, it is something I always try to avoid. Honestly, I found myself rolling and jumping past most of the enemies throughout most of the levels just to get through them. I tried this attack in the first few stages, but the majority of the time, it caused me to accidentally jump. Speaking of fighting baddies, Crazy Hedgy’s primary attack is a punching move that’s performed by pressing the screen with your two thumbs. Many of the stages look and function essentially the same-floating islands, mushroom goomba-like baddies and wood crates to punch open. But with a 3D platformer as developed as this one, I often felt totally unmotivated to want to continue playing through the levels-much less doing things like collecting gems and buying upgrades. For example, in Angry Birds, the charming squawks and bright colors of the birds immediately align your sympathies with them and against the disgusting green snorting pigs. Traditionally art, story, and music in game design are all supposed to draw the player into interacting with the game’s core mechanics. It’s not that I’m not into the cutesy style it’s going for-it’s more that I’ve become spoiled by all the incredible iOS platformers out there that excel in this department. Starting with something as inconsequential as the name, all the way down to something as significant as level design, Crazy Hedgy completely lacks inspiration. The art, character, sound, music and level design all fall flat, and discovering how much that affected my experience with the game was something of a revelation for me. The game sports smooth 3D graphics, but that’s where the quality design ends. It could have been a stand-out example of how to effectively use that accelerometer, but instead Crazy Hedgy is an example of how one refined gameplay mechanic can’t overcome lackluster art and design. By tilting the screen left, right, forward and back, players roll Hedgy around the floating grass stages in what might be the most seamless and refined use of the accelerometer in an iOS platformer yet. Sound familiar? The premise might, but the execution has more in common with a certain monkey trapped in a ball than his famous blue relative. Crazy Hedgy is an action-platformer about a hedgehog who rolls around attempting to reach the end of each obstacle course, collecting jewels and defeating enemies along the way. ![]()
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